Sherzod
I just did a test to draw something via
UniCanvas.BitmapCanvas.Rectangle(10, 10, 100, 100);
and then the UniCanvas1.SaveToFile(fName,tiBMP);
work correctly, so that has been resolved.
But I still want to save a portion of the screen (whatever components are on the Canvas, e.g. UniPanel with UniChart etc.) to a file or stream.
Can this be done using a UniCanvas or can one only draw to the UniCanvas?