vlkc Posted July 3, 2016 Posted July 3, 2016 hello, Can you help with this: This does not work at all: BitBlt(UniCanvas1.Handle, 0, 0, FrameBitmap.Width, FrameBitmap.Height, FrameBitmap.Canvas.Handle, 10, 10, SRCCOPY); this - uses too many memory and processor on unitimer: UniCanvas1.Bitmap.Assign (FrameBitmap); This flickers: UniImage1.Picture.Bitmap.Width := FrameBitmap.Width; UniImage1.Picture.Bitmap.Height:= FrameBitmap.Height; UniImage1.Picture.Bitmap.Canvas.Draw(0,0,FrameBitmap); How to do correct copy of bitmap to client screen? Thank you. Quote
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