bettersoft Posted May 25, 2011 Posted May 25, 2011 - 0000998: TUniTreeNode.Font property - 0000674: TUniTreeview.Font property SelectedNode1 :=UniTreeView1.Items.AddChild(SelectedNode, UniEdit1.Text); SelectedNode1.Font.Color :=clred; if SelectedNode<>nil then SelectedNode.Expanded:=True; UniEdit1.Text:='New Node'+IntToStr(UniTreeView1.Items.Count); Why not view color red?
Administrators Farshad Mohajeri Posted May 25, 2011 Administrators Posted May 25, 2011 - 0000998: TUniTreeNode.Font property - 0000674: TUniTreeview.Font property Runtime assignment for TreeNode.Font will be implemented in next build. Currently you can assign Fonts at design time only.
bettersoft Posted May 25, 2011 Author Posted May 25, 2011 Runtime assignment for TreeNode.Font will be implemented in next build. Currently you can assign Fonts at design time only. If the dynamic increase of the node, there is no way to specify the font color it? Be changed? Because my node is dynamic. Not static nodes.
Administrators Farshad Mohajeri Posted May 25, 2011 Administrators Posted May 25, 2011 If the dynamic increase of the node, there is no way to specify the font color it? Be changed? Because my node is dynamic. Not static nodes. As I said, in next build 0.85.0.861 you will be able to change Fonts at runtime.
bettersoft Posted May 25, 2011 Author Posted May 25, 2011 Whether can add a HotFont attribute? If the mouse pointer up, change color, Leave mouse, restore color.:rolleyes:
Administrators Farshad Mohajeri Posted May 25, 2011 Administrators Posted May 25, 2011 Whether can add a HotFont attribute? If the mouse pointer up, change color, Leave mouse, restore color. Many things can be added, but at this stage visual only enhancements has the lowest priority for us.
Administrators Farshad Mohajeri Posted May 25, 2011 Administrators Posted May 25, 2011 As I said, in next build 0.85.0.861 you will be able to change Fonts at runtime. Fixed.
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