andyhill Posted December 30, 2018 Share Posted December 30, 2018 I have a Mobile TMainmForm TUnimContainerPanel TUnimPanel TUnimHTMLFrame All perfectly displayed on iOS Device. I want to work with the HTMLFrame canvas which is declared in HTML as //HTMLFrame.HTML.Add(' <canvas id = "andy" width = "'+IntToStr(ContainerPanel.Width+43)+'" height = "'+IntToStr(ContainerPanel.Height+84)+'" style = "border: 1px solid #000000;">'); HTMLFrame.HTML.Add(' <canvas id = "andy" width = "'+IntToStr(Panel.Width+43)+'" height = "'+IntToStr(Panel.Height+84)+'" style = "border: 1px solid #000000;">'); //HTMLFrame.HTML.Add(' <canvas id = "andy" width = "100%" height = "100%" style = "border: 1px solid #000000;">'); //HTMLFrame.HTML.Add(' <canvas id = "andy" width = "'+IntToStr(UniApplication.ScreenWidth-2)+'" height = "'+IntToStr(UniApplication.ScreenHeight-2)+'" style = "border: 1px solid #000000;">'); Why can I not get correct width/height for canvas, my best fit was Panel.Width+43 and Panel.Height+84 which is unique to my iPhoneX and incorrect for any other mobile device. How can I get correct pixel dimensions to declare for my canvas ? Please advise - thanks in advance. Link to comment Share on other sites More sharing options...
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